![]() ![]() Firstly, you will experience the stage through the eyes of the chief, in first person. Most things planned in Will Wright's aquatic stage will be implemented. You can still run into the sea monster, but he is easier to fight and you are more likely to kill him since you have abilities focused on killing in the water. You can also choose to become an underwater creature instead of a land creature. The most noticeable is that you can now cross oceans,but still face the threat of a chance encounter with the sea monster. The creature stage is where you first start to see major differences. Secondly, you ill actually be playing on a generated world in an area made entirely of water that is deleted once you pass the cell stage, Your camera will be stuck in 3rd person and will only look directly down on you. Firstly, you can choose what cells appear by downloading cells you like and sorting them into different groups. This stage will be the most like the Spore counterpart, but it will have some minor differences. You will start out as a cell unless you choose otherwise. You also have the option to go to advanced planet settings, where you can edit the planet like you would in the Galactic Adventures expansion. I will explain each stage in full detail soon. ![]() ![]() Once you select this option you can choose what your planet will be named, what stage you will begin in, and what groups of creatures you want to appear in it. You can add fruit to your plant, you can even make the fruit poisonous! You can alter what biomes you plant will appear in as well as how frequent it will appear in that biome. Anyways, this will work very similar to the creature creator with the exception of things that are obviously specific to creatures. The flora creator is one of the only creators in this mod that was not in Spore, the other being the submarine creator. You can then outfit our creature, and prepare them for stages to come. You can either manually paint your creature with different sized brushes or choose multiple patterns you like as you would in Spore, or you can do both. The creature and flora creators would behave similar to 3D modeling programs, but simpler.īehavior of creatures will be altered depending on what parts you've added to the creature, and you can change the behavior yourself if you don't like the behavior that the creature is automatically assigned to. The building and vehicle creators would behave just like you would normally build something in Minecraft, but with a lot of new blocks. The creature creators, vehicle creators, building creators, and flora creators. But watch out when crossing large oceans or living underwater, the giant sea creature still roams the oceans, he is super powerful and will attack on site, only the most prepared can hold their own against it. This mod will also expand the Spore world by allowing you to visit other continents and adding underwater creatures and civilizations. The world will be populated with default creatures that are added with the mod, but you can download creatures that others have shared and those will also appear. This will bring up a screen where you can choose to either enter the creators or play SporeCraft. Under the Single player tab there is a SporeCraft option. When you first open up Minecraft nothing really changes with the exception of a Minecraft-ized version of the Spore introduction playing right before the main screen pulls up. ![]() I plan on eventually making this mod, but if anyone would like to help feel free to ask! I've had a number of ideas for a Spore mod floating around my head lately so I figure'd I'd share them. Unfortunately no one has made a Spore mod yet. Note: Ignore most of this, the concept is being reworked. ![]()
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